Thursday, August 22, 2013

Game Release: Drifter!



Hello there, folks!

Well, this here is not actually a SMG's game, but I was part of the development team on it and I'd love to share this with you all, guys! I was, actually, majorly just in charge of the map design, though. Those guys did pretty much all the heavy lifting there!

But anyway, I'm glad to share with you Drifter, "a sequel to Stroll and Derpy Buddy". I really hope you guys find it interesting, and I encourage you to go and check it out!

Here's the EQD post, with download links and more information: http://www.equestriadaily.com/2013/08/game-drifter.html

And thanks a lot for your time, folks!

Wednesday, August 14, 2013

Nightfall 2nd Beta Release is here!



Hello there!
First of all, thank you guys for all the feedback. All your opinions (and support as well!) really helps me a lot in the development of this game, and I'd like to thank you all for that.

Anyway! After many nights of hard work, I'm glad to bring you the second 'Beta Release' of Nightfall, fully equipped with potato power.

Thursday, August 1, 2013

Nightfall BIG Updates (v1.67b)!



Hello there, folks!

So, the first beta of Nightfall was released a few days ago, and I think it went pretty good. Lots of people tried it out, and many of you gave me extremely helpful feedback, which helps me to make a better game for you all.



And actually, that's the reason for this post. I've updated the game a few times already, yep, but THIS update is quite big and I thought it deserved another post, as I changed plenty of stuff. I may keep updating the game if I think it's needed, and update this post as well (unless it's a BIG update, for which I'd make a new post entirely).

The complete changelogs (from v1.50b onwards) include:
- Enemies rebalanced.
- Player's attacks no longer damage friendly structures.
- 'Overall Endurance' upgrade (affects both structures HP and the player's energy).
- Trees no longer repel enemies, and only some of their attacks.
- It's now possible to replace structures you've collected without unlocking them.
- Enhanced flying system (and flying now costs energy).
- Wider building range.
- Longer days and shorter nights.
- Lower energy cost for stores.
- Changed 'enable/disable audio' key to F3.
- Changed 'enable/disable trees' key to F5.
- Added 'enable/disable particles' function (F6) to improve performance.
- Creative mode now features unlimited structures.
- Other minor changes and bug fixes.
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- Added lives system.
- Added difficulty system (easy mode).
- Added GUI buttons to access the menues.
- Yellow power-up doesn't stun bosses anymore.
- Added red power-up, which kills all common enemies nearby.
- Other minor changes and bug fixes.
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- Flying costs less energy.
- Pegasi can now double jump too.


The game still has only 10 nights for now, though, but they're much more fun to play than before.
So, anyway, go and check it out! You can find the download link in the Games section.

Thanks for your time, guys, and I hope you enjoy it! And remember, feedback is very appreciated.